Jungle Maps

The jungle of Selvadorada never changes; the same routes will lead to the same places no matter how many families visit and how often they return. The path to the Jungle Temples is always the same, even if the temple resets. The jungle itself will reset when your Sim family returns home from their vacation, but its archways always lead to the same place.

The maps below will give you some idea of how to get around, but due to the size of the lots it’s impossible to coherently fit a single area on one screenshot. Circled letters show which archways lead to which areas, with the Temple marked as “T.” Try to orient your own camera in the same direction as what you see in the screenshots to navigate.

Some archways may be covered in a metallic door that cannot be breached no matter what Skills or items your Sims possess. These doors will stay closed and locked through the current vacation, so you’ll need to leave and come back entirely for the chance of the door opening. It may take multiple visits to open the doors. Meanwhile, other archways that were open may close and lock on you over multiple vacations. The path to the temple will always be available. Generally speaking, of Areas 5 through 8, any two will be locked in a given vacation with the other two available, and it seems to be randomized.

The area numbers below are arbitrary and not listed in-game.

Area 1 (Belomisia Trailhead)

Area 1 can be accessed directly by visiting the Belomisia Trailhead lot, the westernmost lot on the map. While it can visited just for the scenic lookout and cookout points, its main purpose is to serve as the entrance for the jungle proper. The archway to Area 2 is next to the sign.

Area 2

Area 2 features a massive bridge linking two archways to another. You start next to an archway that is almost always closed off the first few times you visit. Instead, you’ll want to cross the bridge to Area 3, especially if you want to get to the temple. Otherwise, this area offers little but a spectacular view of the waterfall.

Area 3

Area 3 is the main “hub” of the jungle, featuring more archways to different areas than the others. Area 3 itself has little going for it, but the entrance to the Jungle Temples is here, marked with a T.

Area 4 (Omiscan Royal Baths)

Area 4, the Omiscan Royal Baths features a natural pool you can swim around in. It occasionally features a treasure chest but little else, and despite the name, you cannot actually bathe in the baths; it’s a pool for all intents and purposes. However, if any locals show up to the jungle, they tend to appear here.

Temple

The external appearance of the temple never changes and only features one archway that leads back to Area 3. The inside will change every time the temple is reset. Please see the Jungle Temples page for more information.

Area 5

Area 5 is a dead-end that terminates between the archway, a close-up waterfall, and a pond. There is always a minor treasure chest here next to large central tree, and the pond will let you fish up some rare finds.

Area 6

Area 6 is a dead-end that always has a minor treasure chest and a pond for fishing unique catches. It’s a bit smaller than Area 5 but is functionally the same. You’ll often see either Area 5 or Area 6 locked with other unlocked.

Area 7

Area 7 is only accessible by first visiting the Omiscan Royal Baths. As with Areas 5 and 6, it’s a dead-end with a minor treasure chest. Its outstanding feature is a large plaza in the center of the area, but it does not contain any secrets.

Area 8

Area 8 is accessible from Area 2 right next to the archway that leads back to Area 1. Its distinctive feature is the shell of a crashed plane. Though the area contains a minor treasure chest, it has little else of value. Unfortunately, the plane itself cannot be looted or otherwise interacted with.

Up Next: Jungle Relics

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Jungle Adventure: How do I get to.

Bananas_45

Bananas_45 Posts: 6,636 Member

the island? I have found everything else but the access to the island at the bottom of the world screen has alluded me. Does anyone know the trick?

Comments

I thought the boats at the pier might do it like in BB, but they are not usable. So, I imagine that one of the many gates you discover along the way, somehow leads you there. I encountered a couple of gates that were closed and could not be opened on this trip.

Bananas_45

Bananas_45 Posts: 6,636 Member

quinhobp

quinhobp Posts: 220 Member

I was trying to figure out too. So, with me, two gates are locked. The game says it can be avaliable in the next vacations.
But don’t make sense. Looking to the map, the gates are far away from the island. So, this is a mystery to me until now.

peoinee

peoinee Posts: 2,183 Member

i found it ok so there is an area past the bridge that has up to 4 doors one is way to the right down a path that is were the path to the island was for me. i only found a chest and a fishing spot

way to the right if standing at the gate from the bridge

Some gates have doors blocking the pathway. You have to return later and see if it is open to be explored.

jobug1015

jobug1015 Posts: 1,854 Member

Anyone have a map? I’m completely lost and can’t tell which areas I’ve already finished. I’ve completed 2 temples, but still see a couple paths that are blocked. I’ve been on vacation twice. How many times do you have to go?

o2vOgnf.jpg?2

Bananas_45

Bananas_45 Posts: 6,636 Member

i found it ok so there is an area past the bridge that has up to 4 doors one is way to the right down a path that is were the path to the island was for me. i only found a chest and a fishing spot

way to the right if standing at the gate from the bridge

[quote=”peoinee;c-16351299″]i found it ok so there is an area past the bridge that has up to 4 doors one is way to the right down a path that is were the path to the island was for me. i only found a chest and a fishing spot

way to the right if standing at the gate from the bridge[/quote]

that path is always blocked for me. and the 1st blocked path won’t ever open for me. i’m very annoyed and confused. i’ve been on vacation twice now and i used all 7 of my vacation days from work haha my sim can’t afford to lose his job

kalaksed

kalaksed Posts: 2,643 Member

the paths will open eventually, (it took me three trips to get to see them all, the third trip was amazingly lucky and all four of the gates at the big crossroads were open at once (until then, two were always closed). and, at 7 days a trip, that was a long time)

also, my scientist isn’t using any of his vacation days up when i send them on vacation. which surprised me, but i’m sure not complaining. i just have them call to go on vacation (from travel tab of phone) and they’re treated like they took the day off without spending the saved up vacation days

PastelMermaid

PastelMermaid Posts: 1,297 Member

I think there needs to be a map released in the “supplies” you get given when you turn up to your “holiday” and that way it can tell you which doors you’ve conquered and which you haven’t so next holiday you can easily tell if doors have opened – I normally leave it sometime between when I go on trips to make it more fun but then I forget which door goes where ^^

I was wondering this too. I did manage to get through the gate where there’s one treasure chest and one fishing spot with a couple of crocodiles swimming around, but I wasn’t too sure if that was the island? It’s much smaller than I expected. I thought the island is the one directly across from the docks, close to the cantina, and that one seemed a lot bigger in comparison.

And when I was looking at the map, the layout of the bridge, falls, crashed plane, baths and temple all made sense. The island though is way down on the map, and if I recall, the mainland with the cantina and museum, seems to be in between the temple and the island? I was hoping there was a hidden entrance similar to GF and sylvan glade.

DecafHigh

DecafHigh Posts: 669 Member

Is there a cheat to open the locked doors? I’ve been back to the jungle over half a dozen times now, sometimes letting a week pass in between trips and the same 2 doors are always locked. Always. Getting really disappointing going back each time now just to find the same doors locked over and over again.

PastelMermaid

PastelMermaid Posts: 1,297 Member

I was wondering this too. I did manage to get through the gate where there’s one treasure chest and one fishing spot with a couple of crocodiles swimming around, but I wasn’t too sure if that was the island? It’s much smaller than I expected. I thought the island is the one directly across from the docks, close to the cantina, and that one seemed a lot bigger in comparison.

And when I was looking at the map, the layout of the bridge, falls, crashed plane, baths and temple all made sense. The island though is way down on the map, and if I recall, the mainland with the cantina and museum, seems to be in between the temple and the island? I was hoping there was a hidden entrance similar to GF and sylvan glade.

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That would make a lot of sense unless it’s that you go so far one way that the map kinda wraps? (long shot but you never know) I still think a map should be included in the bits you get when vacationing and you can check the doors off or it does it for you once you’ve passed through.. IDK

Exploring the Jungle

The titular jungle of Selvadorada is made up of several “lots” that can be freely explored. Many of the lots feature treasure chests filled with simoleons or Jungle Relics, and several others will apply moodlet buffs for any Sims who are there.

Jungle Overview

If multiple Sims are on vacation at once, any of them may visit the jungle lots as you command. Most jungle lots are loaded at once, so different Sims may be in different areas at the same time but can be fully controlled. Conversely, if one Sim is in the jungle and another is back at the rental property, only one of them may be directly controlled at once.

When multiple Sims arrive at the jungle, they are automatically placed into a social group indicated by translucent crystals over their heads. Under AI control they tend to group up, so even if you order one Sim to “Go Here” to a different jungle area, they might want to come back on their own when you switch control because they want to be near whichever Sim you’re actively controlling. You may need to disable Free Will if you really want multiple Sims in multiple places, but it’s likely not necessary.

While the jungle itself has a few minor treasures, the real draw of exploring is the temple. Temples are somewhat randomly generated and feature many treasures from simoleons to Jungle Relics.

Preparing for Exploration

The Jungle features many dangers that will challenge your Sims. Some of these dangers are offset by having high levels of a variety of skills (explained in more detail in the next subsection), but there are a few items you can buy to increase your chances of finding some good loot.

When first Taking a Vacation to Selvadorada, the Sim who called and confirmed the vacation will be given a spider repellent and a machete for free, both of which will appear in their inventory. Both of these items, as well as other exploration items, are always automatically used on your command. You cannot interact with the items in a Sim’s inventory beyond telling them to place them in the world, and even if they’re placed, they cannot be interacted with aside from telling a Sim to place it in their inventory.

However, Sims will correctly deploy items to defend themselves as necessary. For example, if your Sim is attacked by spiders but is carrying a spider repellent, they will immediately and automatically spray themselves. The item will be consumed, but they will not draw any moodlet bebuff. Conversely, if they have no spray in that situation, they will react to the danger and draw a debuff.

Dangers in the jungle are ultimately non-lethal even if they strike your Sim. However, the debuffs can be relatively strong, and may be potentially lethal if multiple ones stack, just like around the house. For example, a Sim who fails repairing an electrical device at home may draw the Dazed debuff. If they try and fail again, a second Dazed debuff will stack and potentially kill the Sim. It works the same way in the jungle: some dangers will apply Dazed debuffs, and while no single debuff will kill the Sim, multiple stacks of them might.

To best prepare for the jungle, you’ll want to tell a Sim to visit the marketplace stands. These are located on the same lot as the Cantina in the Puerto Llamante Marketplace region. Note that the cantina itself does not need to be loaded to visit the marketplace stands; as long as that neighborhood is loaded (including either rental property), your Sim can visit the stands.

The little tables will display their merchandise for purchase. The table needs to be manned, but generally upon loading the neighborhood NPC Sims will spawn in and run to sell their wares. Simply click on an item to see its price and confirm the purchase; prices are fixed and cannot be haggled down. After purchase, the item will be in the buying Sim’s inventory, but it can be dragged out of the inventory to place in the world or transferred to another Sim’s pockets.

It’s advised when starting out to buy at least three machetes and a couple of each type of defense spray. This is arguably overkill; your Sims can explore with few or no items and may be successful. However, certainly until you get your bearings in the temple or have very high skill levels, it’s best to be overprepared than underprepared.

If the merchants aren’t selling exactly what you want, note that they restock their wares every day with different merchandise.

Handling Needs

Arguably the greatest challenge for a brand-new Sim family exploring the jungle is balancing their needs. Exploring the jungle is hot, tiring work! As a result, while the natural dangers of the jungle will be risk, the Sim’s constantly decaying need bars are the real ever-present challenge.

Sims are never in serious danger no matter how low their meters get. Generally as a Sim gets in a worse mood, they will fail far more often while interacting with objects and chance cards during area transitions. Further, if a Sim seems in bad shape, you can always hit the M key to fast-travel back to the rental property. Because exploration (including temple progress) is saved as you go until you leave the vacation entirely, you can always bail from the jungle and come back later when you’re better prepared. Regardless, it’s always best practice to start your explorations with as full of meters as possible.

  • The Bladder Need cannot be fixed while out in the jungle at all. While it seems logical that the whole jungle can be a bathroom if the Sims put their minds to it, they clearly disagree and will pee themselves without recourse. The Steel Bladder Reward Trait is your best friend for this, but if you don’t have it, just order your Sim to use a toilet as their last action before entering the jungle.
  • The Fun Need cannot be directly fixed while in the jungle either. While it will decay slower than the Bladder need, if it starts off low in the first place your Sim will have a bad time and may make mistakes when working with the various chance cards and temple traps they face. If you have the Fitness Stuff Pack installed, having a pair of earbuds may be handy so they can listen to music on an extended outing. Short of that, you may need to top off the Sim’s fun meter before leaving the rental lot too.
  • The Hunger Need can be directly filled. The market stall next to the cantina usually sells a meal called Grilled Cheese Ready To Eat, which is will fill about two-thirds of the Hunger meter. Even better, the meal never expires, so you can stock up on as many as you want. A cheaper option is to cook a large meal at home and keep a serving in the Sim’s pocket, but you’ll risk it going bad if you don’t eat it quickly enough.
  • The Social Need is easy to fill if the Sim is exploring with others. If the Sim is exploring alone, they may still run into Temple Guardians or locals who are checking out the sights too. However, this should not be relied upon. Luckily your Sim still gets phone service, so they can call up a friend and chat if they go critical.
  • The Energy Meter generally moves slowly enough that you shouldn’t need to worry about it as long as you don’t try to explore the entirety of the jungle and a temple all on the same Sim day. If you have the Outdoor Retreat Game Pack installed, you can also put an air bed in your Sim’s inventory, then interact with and deploy it through their pockets. The Sim can then get a nap in, pocket the bed again, and continue their adventure.
  • The Hygiene Meter can be directly refilled by an item for sale at the marketplace called Waterfall in a Bottle. When a Sim uses the item from their inventory, they’ll recover 50% of their Hygiene meter after the animation. It’s a short-term solution unless you’re carrying a lot of them, but even one dose can get you through an extended exploration session. This is the least important need to worry about however; a Sim’s dirtiness doesn’t affect their exploration.
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Welcome to the Jungle

The entrance to the jungle is in the Belomisia Trailhead lot, the National Park-type lot in the Belomisia Jungle neighborhood. (It’s the westernmost lot on the map screen.) When you arrive, you can read a sign to see what you’re in for and some of the gear the travel guides suggest, but that’s what you have the IGN Wiki for!

Next to the sign is an arch covered with ivy and vines. Activate your Sim, then interact with the object to see two commands: “Clear Path with Hands” and “Clear Path with Machete.” This is the basic way to transition between areas of the jungle, and will need to be done for each area transition.

Clearing the path with your hands requires no special gear. It will however take longer and creates a chance that your Sim will draw a “Hands Hurt!” debuff. If this debuff is applied, they will not be able to clear further paths until it wears off. Sims with a high Gardening skill tend to have a lower chance of being affected by this debuff.

Conversely if you use a machete, the path will be cleared quicker and with no chance of debuffs. There is a chance the machete will permanently break however. The Sim’s skills seem to have no effect here. Whether the machete breaks or not, the path is guaranteed to open.

Once the path is clear, interact with the arch and choose the “Pass Through” command. Your Sim will disappear and, after a few seconds, you’ll be given a pop-up box telling you what they found. You’ll be given a few choices on how to proceed: generally there is a safe option, a risky option, and an item-based option. Safe options yield no risk but no reward, risky options are modified by a specific skill, and the item-based option is a guaranteed success at the cost of the listed item. All options are presented bluntly; while any odds percentages are not displayed, as long as you know what your Sim is good at, you can make an educated guess whether to risk drawing a debuff for a reward.

After you successfully pass through an arch, its path is permanently opened for the rest of the vacation (except for the temple). Any Sim, whether they were the one to clear the path or not, may freely pass through the arch and transition to another area without triggering the chance card.

All the jungle areas are fixed and do no vary from game to game. Consult the Jungle Maps page to see exactly how to get around.

Resetting Progress

Any changes made to the jungle, including clearing paths, remain as-is during a Sim’s vacation. This includes if the Sim extends their vacation. However, the jungle will reset completely after the Sim heads back home, so cleared paths will need to be re-cleared. The overall map will not change.

Arguably the reset is for the best as your Sims will be able to acquire more and more loot this way. While even brand-new Sim families should have few problems exploring the jungle, Sims who have been long established in the city (and therefore who likely have high levels in multiple skills) will truly thrive as they collect more loot.

This also allows multiple families to explore the temples and still get rewarded. Veteran Sims players may remember a similar temple exploration system that was implemented in The Sims 3: World Adventures, but one drawback of that game was that temples never reset and were tied to a whole save file rather than just a single family. Thankfully The Sims 4: Jungle Adventure works differently, so any number of Sims from the same save file may enjoy and get rewards from the jungle and its temples.

Source https://www.ign.com/wikis/the-sims-4/Jungle_Maps

Source https://forums.thesims.com/en_US/discussion/935870/jungle-adventure-how-do-i-get-to

Source https://www.ign.com/wikis/the-sims-4/Exploring_the_Jungle

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